Pixel art sprites and animations for your game

Describe it, get a transparent sprite in seconds, then animate it into a sprite sheet.

Try:
No signup to try · commercial use · no attribution

Animate any sprite

Pick a motion and pixler draws the frames. You get a sprite sheet that drops into your engine.

How it works

Three steps. No art skills, no setup.

Character

horned red demon with a flaming sword

Generate
1

Describe it

Type what you need in plain words.

128×128 · PNG
2

Get the sprite

A transparent PNG in seconds.

3

Animate it

Pick a motion, download the sprite sheet.

Generate from an image

Attach up to 3 images — a doodle, concept art, a photo or a sprite you already have. Pixler redraws it as pixel art at the size you pick.

pixler.dev/generate
Reference
Drop up to 3 images
anime queen in a red royal robe, full body
Generate
Pixel art sprite generated from anime art
+Anime-style painting of a queen in a red royal robe by David Revoy

Edit with a text prompt

Recolor the skin, swap a weapon, add a crown. Pixler edits only what you ask for and keeps the pose, the face and the pixel grid.

pixler.dev/generate
Edit
Original
Apply edit
Pixel art sprite edited: make his skin blue
Works with
GodotUnityGameMakerPhaserLÖVEConstructDefold

Made with Pixler

Made by our team with the same generator you get. We never publish what you make.

Used by people making games

26,800+Images generated
4,300+Animations made
4,900+People creating
D
Dani L.
First game, no artist
“Filled every placeholder in one evening. No commission, no waiting.”

API and MCP for AI agents

Connect Claude Code, Cursor, Codex, VS Code and six more agents through MCP, or call the REST API from your tools. Your agent generates sprites, edits them and animates sprite sheets, then saves the PNGs straight into your project.

~/my-game — claude
Add a stone golem boss, give the hero an attack animation, and a health potion drop
pixler.generate character · "stone golem covered in moss" · 128px
✓ assets/enemies/golem.png
pixler.animate hero/idle.png · preset: attack
✓ assets/hero/attack.png 8 frames
pixler.generate item · "red health potion bottle" · 128px
✓ assets/items/potion.png
Edit scenes/Golem.gd
Done. The boss spawns in level 3 and drops a potion.
Saved to your project
assets/enemies/golem.png128×128 · transparent
assets/hero/attack.pngsprite sheet · 8 frames
assets/items/potion.png128×128 · transparent
.gd
scenes/Golem.gdsprite wired in
Works inClaude CodeCursorCodexVS CodeWindsurfZedGemini CLIOpenCodeWarpClaude Desktop

Available on every plan. Sign in to create an API token.

Pricing

Plans start at $8 a month. One image is one credit, an animation is five. API and MCP are included on every plan.

Common
$0/ month

Perfect for game jams and trying out ideas.

  • 50 credits a month (up to 5 a day)
  • 3 output options
  • 2 animations to start + 1 every week
  • API & MCP access with sign-in
RareMost popular
$8/ month

For solo devs building a real project.

Everything in Common, plus
  • 800 credits/mo
  • Faster queue
  • Early access to new features
  • Backgrounds up to 1920px
  • More output options (5)
Legendary
$20/ month

For devs who need more assets, faster.

Everything in Rare, plus
  • 2500 credits/mo
  • High priority queue
  • Early access to new features
  • Backgrounds up to 1920px
  • More output options (10)
MythicMost credits
$45/ month

For devs who animate every day.

Everything in Legendary, plus
  • 6000 credits/mo
  • Highest priority queue
  • Best price per credit
  • Two jobs at once

An animation costs 5 credits on paid plans. Credits reset each billing cycle. Cancel anytime and keep the plan until the period ends. Compare plans

Not ready for a subscription?Buy a one-time credit pack from $6. Pack credits never expire.
See packs

FAQ

Yes. Use the API in your tools, or connect your AI agent through MCP. Sign in to create a token. Both use the same balance as the website.
It depends on the asset and the queue. Describe what you need, then download the result when it is ready. Animations usually take longer than images.
Plans start at $8/mo for 800 monthly credits — one per image, five per animation, so about 160 animations a month. Legendary is $20/mo for 2,500, Mythic $45/mo for 6,000. A free tier (up to 5 images a day, 50 a month) lets you try the generator first, and one-time credit packs start at $6.
You can generate and download pixel art without an account. Sign in only when you want to animate a sprite, sync your history across devices, create an API/MCP token, or upgrade — Free includes 2 animations a day.
Yes — in commercial games and products, with no attribution required. Everything you generate is yours.
Characters, items / icons / props, backgrounds and tilesets for maps — terrain, platforms and paths with every edge and corner — each on its own pipeline tuned for that kind of asset. See the tileset generator.
Lock a palette (Game Boy, NES, PICO-8 and more), keep one style, and save it as a project — every new asset is drawn into the same look. Reference images help match art you already have.
Yes — attach up to 3 reference images (a sketch, concept art, a photo of an object or an existing sprite) and pixler.dev redraws that design as pixel art at the size you pick. Handy when the model doesn't know your subject by name.
Yes — upload a PNG, JPG, WebP or GIF up to 5 MB and change it with a text instruction ("make the armor gold", "add a red cape"), or animate it if it is a sprite up to 256 px. The result stays pixel art at the size of your image.
Characters, items and platform tilesets come with transparent backgrounds (removed automatically). Backgrounds and terrain tilesets are full-frame.
Characters and items: 16 to 256 px. Tilesets: 16, 32 or 64 px tiles. Backgrounds: landscape up to 1920×1080 or portrait up to 1080×1920 for mobile games.
Yes — PNGs import into any major engine; set the texture filter to nearest for crisp edges. Tilesets also export as a Tiled .tsx or a Godot 4 TileSet with terrains ready for auto-tiling.
Yes — animate any sprite, one you generated here or your own uploaded pixel art, into a sprite sheet with 11 presets (idle, walk, run, attack…) or a custom text motion. See the animation generator.

Start making your game's art

Sprites, animations, tiles and backgrounds — yours to keep, commercial use included.

Open the generator
Commercial use. No attribution. Cancel anytime.