Pixel art sprites and animations for your game
Describe it, get a transparent sprite in seconds, then animate it into a sprite sheet.
Animate any sprite
Pick a motion and pixler draws the frames. You get a sprite sheet that drops into your engine.
How it works
Three steps. No art skills, no setup.
horned red demon with a flaming sword
GenerateDescribe it
Type what you need in plain words.
Get the sprite
A transparent PNG in seconds.
Animate it
Pick a motion, download the sprite sheet.
Generate from an image
Attach up to 3 images — a doodle, concept art, a photo or a sprite you already have. Pixler redraws it as pixel art at the size you pick.


Edit with a text prompt
Recolor the skin, swap a weapon, add a crown. Pixler edits only what you ask for and keeps the pose, the face and the pixel grid.
Original

PhaserCharacters, items, backgrounds and tilesets






Characters
Heroes, enemies and NPCs on a transparent background, ready to animate.
Make a character →





Items
Icons, loot and props. Same style across the whole set.
Make an item →Backgrounds
Full scenes in landscape, or portrait for mobile games.
Make a background →Tilesets
Terrain, platforms and paths with every edge and corner.
Make a tileset →Made with Pixler
Made by our team with the same generator you get. We never publish what you make.
Used by people making games
“Filled every placeholder in one evening. No commission, no waiting.”
API and MCP for AI agents
Connect Claude Code, Cursor, Codex, VS Code and six more agents through MCP, or call the REST API from your tools. Your agent generates sprites, edits them and animates sprite sheets, then saves the PNGs straight into your project.


Available on every plan. Sign in to create an API token.
Pricing
Plans start at $8 a month. One image is one credit, an animation is five. API and MCP are included on every plan.
Perfect for game jams and trying out ideas.
- 50 credits a month (up to 5 a day)
- 3 output options
- 2 animations to start + 1 every week
- API & MCP access with sign-in
For solo devs building a real project.
Everything in Common, plus- 800 credits/mo
- Faster queue
- Early access to new features
- Backgrounds up to 1920px
- More output options (5)
For devs who need more assets, faster.
Everything in Rare, plus- 2500 credits/mo
- High priority queue
- Early access to new features
- Backgrounds up to 1920px
- More output options (10)
For devs who animate every day.
Everything in Legendary, plus- 6000 credits/mo
- Highest priority queue
- Best price per credit
- Two jobs at once
An animation costs 5 credits on paid plans. Credits reset each billing cycle. Cancel anytime and keep the plan until the period ends. Compare plans
FAQ
nearest for crisp edges. Tilesets also export as a Tiled .tsx or a Godot 4 TileSet with terrains ready for auto-tiling.Start making your game's art
Sprites, animations, tiles and backgrounds — yours to keep, commercial use included.
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