pixler.dev is a free AI pixel art generator for game developers. Describe a character, background or item and get a game-ready, transparent PNG in seconds. No signup, no credit card, no trial — just open it and generate. The art is yours to use commercially, no attribution required.
Asset types
Everything a game needs — one tool.
How it works
Choose type
Pick your asset: icon, sprite, background, UI element, and more.
Describe it
Write a short prompt. The more vivid, the better the result.
Download PNG
Get a transparent, pixel-perfect PNG — ready for your game.
Stunning worlds from a single prompt
Generate rich pixel art backgrounds — dark dungeons, enchanted forests, neon cities. Drop them straight into your game as widescreen scene art.
pixel forest background, side scrolling platformer

pixel forest background, side scrolling platformer
Any character you can imagine
Heroes, villagers, modern characters and everything in between. Full-body pixel sprites with bold outlines and transparent backgrounds — ready for any game engine.
white girl, with black hair, wide blue jeans, crop top and pearl necklace, with bubblegum balloon

white girl, with black hair, wide blue jeans, crop top and pearl necklace, with bubblegum balloon
Every object your world needs
From glowing potions to ornate treasure chests — generate any in-game item or prop as a crisp transparent PNG. Describe it, pick a size, done.
glowing mana potion, blue liquid, golden stopper

glowing mana potion, blue liquid, golden stopper
FAQ
Frequently asked
Everything you need before your first generation.
Yes — fully free, not a trial. You get 15 generations per day, plus bonus generations for leaving feedback. No paid tier.
No. No signup, no email, no credit card — open it and start generating.
Characters, backgrounds, and items, icons and props — in two styles, Classic and Modern.
Characters and items come with transparent backgrounds, removed automatically. Backgrounds are delivered as full-frame images.
Characters and items: 16 to 256 px. Backgrounds: widescreen, up to 1920×1080.
Yes — in commercial games and products, with no attribution required.
Yes — PNGs import into Godot, Unity, GameMaker, Phaser, LÖVE and Construct. Set the texture filter to "nearest" for crisp edges.
Not yet — it outputs single static frames. Animation and sprite sheets are on the roadmap.









